Class Expansions - Witch Major Hexes

by Interjection Games

Interjection Games

$1.00 

 

Tags: classes fantasy Pathfinder 1e Pathfinder 1st Edition player options witch

Class Expansions - Witch Major Hexes

Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.

Following in this vein, Class Expansions - Witch Major Hexes introduces twelve new witch major hexes that delve into those aspects of the witch that have not received their due.

Blood Sacrifice: A witch can fuel metamagically-enhanced spells with the heart's blood of humanoid creatures. Children count as double!

Borrowed Luck: The witch borrows from the luck of an ally, giving herself +20 to hit for her next attack while the ally languishes with a -20.

Cursed Brew: Noxious fumes spew forth from the witch's cauldron, cursing all who enter.

Form of the Familiar: The witch can transform into a creature with the same shape as her familiar and hold this form indefinitely, though she can be detected thanks to her eyes.

Frightful Flare: Purple flames strike fear into the hearts of enemies and drain their morale.

Guardian Spirit: Send by her patron, the witch receives an intangible guardian that can cast several spells per day using its own actions.

Necrotic Touch: The witch's touch applies a temporary negative level. Those who die while afflicted rise as zombies in the witch's service.

Poultice: An experienced herbalist-witch can apply a poultice as first aid to quickly close the wounds of her allies.

Transformative Elixir: A voodoo elixir turns its victim into a frog or other such creature, but the saving throw is based on level of consent.

Visions in the Dead of Night: A witch can give an entire village bad dreams, causing the populace to be tired the next morning.

Visions in the Heat of Battle: Digging into the mind of a creature, the witch gains insight into how it will move and react.

Visions on a Glassy Surface: Using her cauldron, the witch scrys on things far and near.