The Assassin - The Fabrication Cold Technique Tree
Interjection Games
The Assassin - The Fabrication Cold Technique Tree
The Interjection Games Assassin base class makes use of the Momentum Engine, in which performing certain maneuvers builds up a counter that enables the use of point-consuming "hot" techniques at break points of 1, 2, 3, and 4. In addition to this combo counter mechanic, assassins have a pool of technique points that power "cold" techniques that are generally used out of combat, as well as a small selection of "lukewarm" techniques that can draw from either counter or pool for added flexibility.
An assassin chooses two "hot" technique trees and two "cold" technique trees upon character creation, thus giving the assassin inherent modularity that utterly eliminates the need for archetypes.
It is into this environment- one in which each new option multiplies the number of available builds- that Interjection Games presents the new Fabrication "cold" technique tree!
The Process
1. Each morning, gain a number of fabrication points.
2. Choose one of four gadgets for each of your gadget slots:
3. Apply up to two addons to each gadget by spending fabrication points.
4. Apply the effects of any techniques that spend fabrication points to modify construction.
5. Go make an enemy miserable.
Product Features
- The Fabrication technique tree, with 15 new techniques
- The Killer Engineering ability, autogranted in pieces over the course of your first three fabrication techniques
- 4 gadgets - the hidden blade, smoke bombs, springknives, and utility belt
- 5 smoke bomb variants
- 8 utility belt components
- 19 addons to mix and match on your gadgets (giving smoke bombs and the utility belt that signature Interjection Games "modularity in your modularity" for maximum player freedom and combo play)
- 5 Fabrication technique feats covering topics from addons only for the fabrication specialist to the ability to produce a pile of bonus zero-addon gadgets to add to your equipment hoard.