Advanced Options - Clever Rogue Archetypes
by Necromancers of the Northwest
Advanced Options - Clever Rogue Archetypes
Fight Smart, Not Hard!
Now on its fifth edition, the world’s oldest roleplaying game presents a number of exciting options to allow players to customize their characters. It seems like just about every class in the game gives players a major choice that can heavily alter the way their character operates, such as a barbarian’s primal path, a paladin’s oath, or a warlock’s pact. While the core rules give every class a handful of these options to choose from, and additional supplements from Wizards of the Coast have provided a few more here and there, there’s no doubt that there’s plenty of room for more of these options to provide you with exciting new approaches to each class, which can give you a some new tricks, allow you to represent flavorful ideas and concepts that had no support previously, or completely turn the class’s basic role on its head. The Advanced Options series is here to give you those new options.
This installment focuses on providing new options for rogue characters, in the form of five new rogue archetypes. Use incredible acrobatics to hit your opponents high and low, dodging and backflipping all the while with the acrobat archetype. Take down your foes the easy way with the poisoner archetype, making the application of poison easier and more effective. Become all but undetectable with the shadow archetype, or use dirty fighting and a knack for intimidation to keep your foes down with the thug archetype. Finally, the tinker archetype allows you to repair and build nearly anything from materials on hand, and even create impossible new inventions.
Take your game up to the next level with our advanced options for fifth edition today!