Weekly Wonders - Archetypes of Sin Volume III - Greed

by Necromancers of the Northwest

Necromancers of the Northwest

$3.00 

 

Tags: Archetypes Fantasy Pathfinder 1e Pathfinder 1st Edition

Weekly Wonders - Archetypes of Sin Volume III - Greed

Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and feature centrally in its most iconic Adventure Path. While sin magic is a famous part of the Pathfinder setting, and due to be revisited in an upcoming Adventure Path, there are other ways to gain power from the seven deadly sins. Each installment of Weekly Wonders: Archetypes of Sin presents several new archetypes tied to one of the seven deadly sins, allowing characters of various classes to tap into the power of sin.

For this book, we focus on the sin of greed. While a greed for material wealth is the most common and obvious, there can be many forms of greed, and those who seek to acquire endless amounts of power, knowledge, or even trinkets and baubles can be stricken just as strongly. Whatever it is that a character hoards, if greed is the motivation that drives them, then they are never content, never able to rest and be happy with what they have, but must always strive to gather still more, and more, and more, attempting to satisfy an insatiable hole within themselves. This book includes the following archetypes:

The spellmiser, an arcanist archetype whose quest for the knowledge of new and different spells knows no bounds.

The order of the coin, a cavalier order exclusive to the wealthy, that are masters of bribery and empowered by lavish surroundings.

The collector, an occultist archetype that focuses on collecting a specific kind of object, and gains powers both from and over the items of his collection.

The treasure hunter, a rogue archetype that specializes in finding extra profit from dungeon and deal alike.

The wyrmshifter, a shifter archetype that can take the form of a fearsome dragon, but also gains the legendary greed of dragonkind.

The plundering blade, a swashbuckler archetype that cheats, bribes, and steals to get ahead, and can gain power from burying her treasures in hidden caches.

The greed subschool, for transmutation-focused wizards who wish to harness the power of sin.

Whether you're about to embark on a campaign with ties to the ancient arts of sin magic (such as one of multiple official Paizo adventure paths), or you just want to play a character steeped in sin, this book has lots of tantalizing options to offer. Even GMs can get in on the fun, as several of the archetypes here are perfect for sinful NPCs as well, and can make for exciting and memorable encounters.