Unextraordinaire NPC Class
Flaming Crab Games
Unextraordinaire NPC Class
Many individuals live remarkably mundane lives. Some take it to the next level (or 20) and become masters of the ordinary: extraordinaires!
The extraordinaire is a hybrid class of the Commoner and Expert, along with some borrowed bits from the Alchemist, Arcanist, Barbarian, Bard, Druid, Fighter, Gunslinger, Magus, Rogue, and a few others that I'm forgetting to add. Maybe we should have called this a polyploid or composite class...
He gains access to mundane talents that reflect his ability to do some pretty unremarkable things, like skipping breakfast. He also gets unextraordinaire's cunning, which lets him ignore some feat prerequisites that should have never existed. Unbelievable!
But that's not all! In addition, he gains a few 2nd and 3rd level filler abilities that nobody cares about, such as fighter's bravery. Outstanding!
The unextraordinaire, being a hybrid class, also qualifies as both a commoner and an expert for the purpose of qualifying for feats. So we have included 2 brand spankin' new feats to make sure that you can actually use that ability. Incredible!
We're still not done! For some reason, we took this hybrid thing a bit too seriously, so we lowered the unextraordinaire's base attack bonus to 1/2 progression. No worries, we made up for it by providing the unextraordinaire a +1 bonus to attack and damage every 4 levels. Wow!
It's not over! The unextraordinaire gains access to a fourth type of grit. He also gets access to a few "as long as the unextraordinaire has at least 1 acuity point" deeds that really should have been separate class features instead of deeds. Amazing!
Almost done! The unextraordinaire treats his base attack bonus as a 3/4 progression for the purpose of qualifying for feats. So we're not really sure why we didn't make his base attack bonus a 3/4 progression to start with. Tremendous!
And finally! The unextraordinaire gains a capstone ability that really should have been implemented way earlier. Fantastic!