Into the Wilds

by Bloodstone Press

Bloodstone Press

$26.00 

 

Tags: Archetypes Classes Fantasy Feats Magic Magic Items Monsters/Enemies Pathfinder 1e Races Spells

Into the Wilds

Into the Wilds

Enhance your wilderness campaign with Into the Wilds! Delve into the harsh deserts, dense jungles, and frozen tundras of your campaign world. Explore the marshes, bogs, and swamps found in these extreme environments. Battle fierce new monsters, survive deadly hazards, and meet unique characters deeply tied to the land.

Into the Wilds is an essential supplement for game masters running wilderness adventures in Pathfinder 1e. This invaluable resource enriches your campaigns with fresh details and innovative rules. Whether you’re looking for new monsters, archetypes, or environmental challenges, Into the Wilds brings depth and excitement to your adventures.

Into the Wilds includes:

Archetypes: Marked Rager, Sunsoul, Scorpion Whisperer, Outback Warrior, White Warden

Diseases: Malaria, Yellow Fever, Sleeping Sickness

Domains: Survival, Hyena, Polar Bear

Ceremonies: Spirit Fest, Questing

Conditions: Blurred Vision, Hallucinating, Convulsing, Malaise, Sleep Deprived

Haunts: Eaten Alive, Frozen Solid

Hazards: Desert Lung, Sand Thorns, Sala Fruit

Monsters: Egbere, Kishii, Chenoodaemon, Studded Lizard

Natural Wonders: Hell’s Cellar, Titan’s Torment, Eternal Flame Falls

Oracle Mysteries: Nomad, Sphynx, Jungle, Snake, Tiger

Poison: Aflatoxin, Botulism, Curare, Angel’s Trumpet

War Priest Blessings: Dune, Iceberg

Witch Patrons: Spider, Jungle, Desert, Poison, Glacier, Tundra

Bonus Content: Aquatic Biomes! Besides the three main biomes (Jungle, Tundra, and Desert), Into the Wilds also discusses Aquatic Biomes. This section presents new monsters (storm dragon, river vaki, and defiled one), new hazards, new diseases (dysentery), and more for watery environments.