Do-Gooders & Daredevils, Operation: Marshal Law

by Misfit Studios

Misfit Studios

$2.00 

 

Tags: modern Mutants & Masterminds Superhero

Do-Gooders & Daredevils, Operation: Marshal Law

The first of Misfits Studios' conversions of Superlink 2e material to the Third Edition Super-Powered by M&M rules, Operation: Marshal Law details the US Marshal Service program intended to integrate super-powered beings into the agency as law enforcement officers.

Within this brief PDF you will find:

  • Mole Network, a new advantage for the new Organizations advantages  category
  • The Revised Connected and Contacts advantages to allow relationships of greater detail into your game
  • The Ear to the Ground advantage
  • A US Marshal's field office built using the upcoming organization creation rules, including the office itself built using the new and revised headquarters rules
  • A template of traits for US Marshal training to allow your game's characters to join this agency
  • Three ideas for involving the US Marshal Service in your game

Super-Powered by M&M and its associated logo are Trademarks of Green Ronin Publishing and are used under the provisions of the Super-Powered by M&M Trademark License (see www.mutantsandmasterminds.com/licensing for details).

Requires the Mutants & Mastermind's Hero's Handbook by Green Ronin Publishing for Use.

Note that the new headquarters and organizations rules rely upon as-yet unreleased content that will appear in Better Mousetrap 3e. All four advantages will also appear in the former work upon its release.

We’re looking for stars!
Let us know what you think