Casting Circles: Rituals for the Whole Party (5e)

by Rogue Genius Games

Rogue Genius Games

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Tags: 5th Edition Fantasy Magic

Casting Circles: Rituals for the Whole Party (5e)

Form a Circle and Ready the Bell, Book, and Candle

Casting circles represent a form of ritual magic that has heavy demands on multiple participants, allowing a GM to add new options to a campaign that come with built-in adventures and participation for all the PCs. A GM can use this to solve unexpected problems that crop up, as a plot point in its own right, or just to give players options on new ways to do things that comes with built-in encounters and adventures.

In short, casting circle rules lets players do things they otherwise couldn’t, but only as permitted by the GM, and only by having at least one side-adventure in doing so.

It Can Be Done. But There Are Risks.