A Treasure on the Rocks
A Treasure on the Rocks
At first, it seems like a straightforward commission for a party of heroes: A merchant hires you to recover a valuable item for her from a shipwreck in an area where dangerous monsters are known to prowl. But there is more to that item than you knew when you set out, and taking possession of it reveals the existence of a secretive cult devoted to chaos and destruction.
A Treasure on the Rocks is published under the Open Game License. It does not specify a particular campaign setting, and it allows you to integrate it into your own campaign world by filling in various details. You can use it as a stand-alone module, or continue the adventure with the forthcoming Places by the Way #3, Secrets of Oyster Cove.
Places by the Way is a series of short modules created by veteran RPG writer and developer Douglas Sun for use with Dungeons & Dragons 5th Edition. Think of them as glittering mosaic tiles that you can drop into a campaign to provide your player characters with diverting side quests and memorable interludes while they follow the overall story arc. After all, a great campaign world is one in which memorable experiences can be had even in places found by the way.