Class Expansions: 30 Alchemist Discoveries
Class Expansions: 30 Alchemist Discoveries
Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.
Following in this vein, Class Expansions: Alchemist Discoveries introduces 30 new alchemist discoveries, including a series of new mutually-exclusive mutagen discoveries that follow the same design rules as some rogue sneak attack talents or alchemist bomb discoveries.
- Alchemist's Brew - Gain the Witch's Brew hex.
- Belching Mutagen - Drink and burp up bombs.
- Catalytic Mutagen - Mutagen grants no ability score increases, but supercharges splash weapon damage.
- Chemical Burns - Gain resistance to acid and fire.
- Combinatorial Chemistry - Mix together splash weapons.
- DMSO Delivery - Potions you make are splash weapons.
- Fearless Mutagen - Mutagen grants reduced ability score increases, but grants immunity to fear and a bonus to saving throws against mind-affecting abilities.
- Flametongue Mutagen - Your spit is alchemist's fire, and can be bottled.
- Greater Mixology - As mixology, but 2nd-level potions.
- Greater Titer Bomb - When using titer bomb, you can make Craft(alchemy) checks rather than Knowledge checks.
- Laughing Bomb - As smoke bomb, but euphoric cloud.
- Living Bomb - Bomb rears up and performs a combat maneuver on a direct hit.
- Maximize Potion - Effects of imbibed potion are maximized 1/2 Int mod times per day.
- Mixology - Mix together splash weapons and potions. Those damaged by the splash weapon are affected by the potion.
- Muscle Memory - You can craft certain alchemical items in your sleep.
- Powder Primer Bomb - Bomb jams firearms on a direct hit.
- Rapid Scavenger - As universal parts, but a full-round action that heals an additional +2d4 hit points.
- Riot Bomb - Bomb deals nonlethal damage and staggers on a direct hit.
- Scatter Bomb - A bomb can be split in half and thrown twice for half damage.
- Smell of Chemicals in the Morning - Gain Fire God's Blessing as a bonus feat.
- Smell of Failure - When you take fire or acid damage, gain 5 temporary hit points. Immune to alchemical splash weapons while with temporary hit points.
- Smell of Victory - Fire God's Blessing now triggers from acid damage and can trigger up to three times per round.
- Spined Mutagen - Unarmed and natural weapons deal +1d6 damage on the charge. Grapplers take 1d6 damage.
- Thick Smoke Bomb - As smoke bomb, but web cloud.
- Titan Mutagen - Mutagen does not grant a natural armor bonus to AC, but grants that much DR/- instead.
- Titer Bomb - Bomb eases the identification of those damaged by it.
- Titrating Transmutation - Splash weapon deals the more effective of two energy types.
- Transient Transmutation - Splash weapon deals your choice of energy damage.
- Universal Parts - You may heal yourself with the scraps of a fallen construct.
- Wide Bomb - Bomb cannot make a direct hit, but has an increased radius.