Class Expansions - 20 Rogue Talents
Class Expansions - 20 Rogue Talents
Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.
Following in this vein, Class Expansions - 20 Rogue Talents introduces, funny how this works, twenty new rogue talents.
Product Features:
- Black Market Connections - use contacts to increase the gold limit of settlements
- Cold-blooded Killer - increase your critical multiplier by 1 when performing a coup de grace
- Crazy Prepared - you are assumed to have inexpensive mundane items on your person in frightening abundance
- Deadliest Chef - cook contact and injury poisons down to ingested poisons
- Disable Animated Device - your melee attacks with thieves' tools ignore a construct's DR
- Disable Equipment - combat maneuver with thieves' tools gives armor and crossbows the broken condition
- Double Dipper - your enemies get a penalty to Fortitude saves against your poisons if already poisoned
- Dramatic Entrance - you immediately get a surprise round if you join a combat already in progress
- Extractor - chance to extract poison from a trap containing poison
- Fight and Flight Response - trade initiative for a dodge bonus to AC for one round
- Flair for the Dramatic - immune to damage from broken glass, DR against attacks from glass creatures and weapons, bonus to saves against spells with a glass material component
- Heard it Through the Grapevine - bonus to Knowledge(local) when in a city or metropolis
- Improved Fight and Flight Response - trade initiative for a dodge bonus to AC for one round at a better ratio
- Master Extractor - improved chance to extraction 1d3 vials of poison from a trap containing poison
- Meant to do That - take 0 on a skill check coupled with a Bluff check to look or sound like you're doing things competently
- Pickfighter - fight with your thieves' tools as your primary weapon (hilarity ensues)
- Physical Proof - create illusions to bolster your lies
- Recycling Trapsmith - chance to create a one charge wand from a thieves' tool when disabling a spell trap of 4th level or lower
- Showboater - add your Charisma modifier if your Acrobatics skill if somebody is watching
- Superior Fight and Flight Response - trade initiative for a dodge bonus to AC for two rounds at a better ratio