Class Expansions - 20 Rogue Talents

by Interjection Games

Interjection Games

$2.00 

 

Tags: classes fantasy Pathfinder 1e Pathfinder 1st Edition player options rogue

Class Expansions - 20 Rogue Talents

Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.

Following in this vein, Class Expansions - 20 Rogue Talents introduces, funny how this works, twenty new rogue talents.

Product Features:

  • Black Market Connections - use contacts to increase the gold limit of settlements
  • Cold-blooded Killer - increase your critical multiplier by 1 when performing a coup de grace
  • Crazy Prepared - you are assumed to have inexpensive mundane items on your person in frightening abundance
  • Deadliest Chef - cook contact and injury poisons down to ingested poisons
  • Disable Animated Device - your melee attacks with thieves' tools ignore a construct's DR
  • Disable Equipment - combat maneuver with thieves' tools gives armor and crossbows the broken condition
  • Double Dipper - your enemies get a penalty to Fortitude saves against your poisons if already poisoned
  • Dramatic Entrance - you immediately get a surprise round if you join a combat already in progress
  • Extractor - chance to extract poison from a trap containing poison
  • Fight and Flight Response - trade initiative for a dodge bonus to AC for one round
  • Flair for the Dramatic - immune to damage from broken glass, DR against attacks from glass creatures and weapons, bonus to saves against spells with a glass material component
  • Heard it Through the Grapevine - bonus to Knowledge(local) when in a city or metropolis
  • Improved Fight and Flight Response - trade initiative for a dodge bonus to AC for one round at a better ratio
  • Master Extractor - improved chance to extraction 1d3 vials of poison from a trap containing poison
  • Meant to do That - take 0 on a skill check coupled with a Bluff check to look or sound like you're doing things competently
  • Pickfighter - fight with your thieves' tools as your primary weapon (hilarity ensues)
  • Physical Proof - create illusions to bolster your lies
  • Recycling Trapsmith - chance to create a one charge wand from a thieves' tool when disabling a spell trap of 4th level or lower
  • Showboater - add your Charisma modifier if your Acrobatics skill if somebody is watching
  • Superior Fight and Flight Response - trade initiative for a dodge bonus to AC for two rounds at a better ratio