Investigator Weapons Volume 2 (Cthulhu)
Investigator Weapons Volume 2 (Cthulhu)
Investigator Weapons Volume 2
“I shot my answering machine today. Took out the old twelve gauge my father left me, and blew it to pieces. A silly, futile gesture, I know, but it illustrates my present state of mind, I think.”– Paul F. Wilson, ‘The Barrens’ (1989)
Investigator Weapons for Call of Cthulhu in the Modern Day era is a comprehensive collection of weapons available to stalwart investigators of the Cthulhu Mythos and their crazed cultist opponents.
Investigator Weapons 2 covers handguns, rifles and assault rifles, shotguns, submachine guns and personal defence weapons, machine guns, grenade launchers, rocket launchers, melee weapons, explosives, and special ammunition; and gathers together all the spot rules for injury, environmental conditions, and firearms combat in one place, as well as introducing many optional rules for enhanced play. It is particularly suited for settings using Chaosium’s Cthulhu Now, Pagan Publishing’s Delta Green, and Cubicle 7’s The Laundry.
Hans-Christian Vortisch (author of Investigator Weapons 1: The 1920s and 1930s, GURPS Covert Ops, GURPS High-Tech, and GURPS Tactical Shooting) has selected many dozens of the most typical or iconic weapons available to the discerning shooter today. These range from the famous Glock 17 pistol, H&K MP5 submachine gun, and Kalashnikov assault rifle to many lesser known but even more widespread firearms – as well as specialized designs developed for assassins, combat divers, and special forces.
Each weapon is illustrated and described in detail, as are numerous variant models. Significantly, each weapon’s operation is described, allowing Keeper and players to convincingly portray its use and effect. Finishing each weapon description is the movie use of the weapon – so that you can see and hear it in action – and a comprehensive statistics bar.
Keepers are not forgotten either. Typical weapons for non-player characters are suggested, as are likely weapons for cultists from around the world. A Keeper’s chapter examines the consequences of magic on firearms and ammunition, and the effect of firearms on Mythos creatures.
Investigator Weapons 2 – The essential modern weapons book for Keeper and players of all editions of Call of Cthulhu.
This is what some reviewers had to say:
“The book is so much more than just a collection of fire arms that I’d consider it indispensable to anyone running a modern game.” ? Chad Bowser (Cthulhu Invictus, Victoriana)
“They have lots of nice details, photos, and even suggestions for films in which each weapon can be seen in use. I’m not a gun guy, but these sure look like the bees’ knees to me.” ? Kevin Ross (Cthulhu by Gaslight, Escape from Innsmouth)