A Magical Society: Ecology and Culture
A Magical Society: Ecology and Culture
He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development.
Following in the foodsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best Setting Supplement), A Magical Society: Ecology and Culture provides real-world phenomena for a fantasy game. This 160-page supplement helps world builders make their world from scratch, including topics like tectonics, mapping, weather, ecological conflict, and cultural development.
Build Your World. Better.