Week 19: Casting Circles: Rituals for the Whole Party (PF2e)
Week 19: Casting Circles: Rituals for the Whole Party (PF2e)
For a Circle and Ready Bell, Book, and Candle
Casting circles represent a form of ritual magic that has heavy demands on multiple participants, allowing a GM to add new options to a campaign that come with built-in adventures and participation for all the PCs. A GM can use this to solve unexpected problems that crop up, as a plot point in its own right, or just to give players options on new ways to do things that comes with built-in encounters and adventures.
In short, casting circle rules lets players do things they otherwise couldn’t, but only as permitted by the GM, and only by having at least one side-adventure in doing so.