Ninth World Guidebook
Ninth World Guidebook
New, weird lands await discovery!The setting of Numenera is unlike any other gaming setting, taking place more than a billion years in the future, where technology is indistinguishable from magic. And it just got more than twice as big! The Ninth World Guidebook takes your campaign into uncharted territory, expanding the setting beyond the borders of regions presented in the Numenera corebook. This 256-page tome explores lands hinted at in previous books, opens new territories, and adds detail to the Steadfast and the Beyond.From the frozen lands beyond the Southern Wall to the mysterious archipelago of ht Rayskel Cays, from the volcanic desert of Vralk and the potential threat of the Gaian land of Lostrei to the far-off realm of Corao and the other Lands of the Dawn, the Ninth World Guidebook offers adventure hooks, new NPCs, and the incredible level of detail, imagination, and weirdness you already love about Numenera!The Ninth World Guidebook also includes:More information on the people, the cultures, and the universe of the Ninth WorldFull detailed locations ready to be dropped into adventuresMore than two dozen new creatures for the GMsNew character options for players