Into the Wilds
Into the Wilds
Into the Wilds
Enhance your wilderness campaign with Into the Wilds! Delve into the harsh deserts, dense jungles, and frozen tundras of your campaign world. Explore the marshes, bogs, and swamps found in these extreme environments. Battle fierce new monsters, survive deadly hazards, and meet unique characters deeply tied to the land.
Into the Wilds is an essential supplement for game masters running wilderness adventures in Pathfinder 1e. This invaluable resource enriches your campaigns with fresh details and innovative rules. Whether you’re looking for new monsters, archetypes, or environmental challenges, Into the Wilds brings depth and excitement to your adventures.
Into the Wilds includes:
Archetypes: Marked Rager, Sunsoul, Scorpion Whisperer, Outback Warrior, White Warden
Diseases: Malaria, Yellow Fever, Sleeping Sickness
Domains: Survival, Hyena, Polar Bear
Ceremonies: Spirit Fest, Questing
Conditions: Blurred Vision, Hallucinating, Convulsing, Malaise, Sleep Deprived
Haunts: Eaten Alive, Frozen Solid
Hazards: Desert Lung, Sand Thorns, Sala Fruit
Monsters: Egbere, Kishii, Chenoodaemon, Studded Lizard
Natural Wonders: Hell’s Cellar, Titan’s Torment, Eternal Flame Falls
Oracle Mysteries: Nomad, Sphynx, Jungle, Snake, Tiger
Poison: Aflatoxin, Botulism, Curare, Angel’s Trumpet
War Priest Blessings: Dune, Iceberg
Witch Patrons: Spider, Jungle, Desert, Poison, Glacier, Tundra
Bonus Content: Aquatic Biomes! Besides the three main biomes (Jungle, Tundra, and Desert), Into the Wilds also discusses Aquatic Biomes. This section presents new monsters (storm dragon, river vaki, and defiled one), new hazards, new diseases (dysentery), and more for watery environments.